Winning the Game
The player who achieves one of the following wins the game.
- ・ When KOs 3 of their opponent's Units.
- ・ When KOs all Units in their opponent's Area.
Let’s Play the Game!
The game starts with the first player's turn, and players alternate between their turns and their opponent's turns until the winner is decided.
Select a Game Mode
Divine Cross offers two game modes: Blitz Shield Mode, where players each prepare five unopened packs to play, and Constructed Mode, where players collect their favorite cards and build a deck to compete.
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Blitz Shield Mode
How to Build a Deck
- ・ A deck has cards opened from 5 packs.
- ・ It is recommended that all 5 packs be of the same product.
- ・ You may have any number of cards with the same card number in a deck.
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Constructed Mode
How to Build a Deck
- ・ A deck has exactly 30 cards.
- ・ A deck must contain only cards from the same title.
- ・ You can have up to 2 cards with the same name in a deck.
- ・ A deck must contain at least 1 Unit card.
Game Preparation
- 1.First, say “Nice to meet you. “
- 2.Each player shuffles their deck and places it faces-down in their deck zone.
- 3.Draw 5 cards from the top of your deck and put them into your hand.
- 4.Put a Unit card face-down into your Main Area.
- * If you don’t have any Unit cards in your hand, show your cards to your opponent, shuffle them back into your deck, and then start over from step 2. In that case, your opponent may draw a card from their deck.
- 5.Players play Rock-Paper-Scissors. The winner goes first.
- 6.Begin the game by turning all face-down Units in the Main Area face-up.
Turn Sequence
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Draw Phase
- Draw a card.
- * If you run out of cards in your deck and can’t draw a card, deal 100 damage to your Main Unit for each card you attempt to draw.
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Main Phase
You may perform any of the following five actions any number of times and in any order:
- 1. Charge 1 of your Units. Play only once per turn.
- 2.Put a Unit from your hand into an empty Standby Area.
- 3.Play an Event card, Action card, or Assist card from your hand.
- 4.Use EX-Power.
- 5. Retreat the Unit in your Main Area. Play only once per turn.
- * Whenever you draw a card using charging or card effects, if you run out of cards in your deck and can’t draw a card, deal 100 damage to your Main Unit for each card you attempt to draw.
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Battle Phase
- 1.You may use 1 of your Main Unit’s skills.
- * The player who goes first cannot use a skill on their first turn.
- * If the required Energy for the skill is not attached to the Unit, that skill can’t be used.
- * Energy will remain attached even after the skill has been used.
- * If you can’t play a skill or choose not to use it, you may simply end the Battle Phase.
- * Calculate the damage dealt by skills in the following order:
- Ⅰ. Skill Damage
Read the skill damage and skill ability of the skill used and calculate the damage it will inflict on the enemy Unit.
- Ⅱ. Your Effects that Modify Damage
If the Unit using the skill has effects that modify damage, the player who used the skill calculates them in any order.
- Ⅲ. Your Opponent's Effects that Modify Damage
If the Unit receiving the skill has effects that modify damage, the player who used the skill calculates them in any order.
- Ⅳ. Advantage
If the attribute of the Unit of your opponent’s Main Area matches the advantageous attributes of the Unit using the skill, double the damage.
- 2.If a Unit has damage equal to or more than its HP, it is KO’d.
- 3.Put a KO'd Unit into its owner’s KO Zone.
- * Discard all attached Energy and Assists from the KO’d Unit.
- * If a Unit in your Main Area is KO’d, you must move 1 Unit in your Standby Area to your Main Area. If you can’t, you lose the game.
- 4.The first player to KO 3 of their opponent's Units wins the game. (The first player to put a third card into the KO Zone loses the game.)
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End Phase
- 1.Check the conditions of your Main Unit.
- 2.If your Main Unit is Stunned , remove the stun marker from it.
- 3.End your turn, and your opponent's Draw Phase begins.
Player’s Action
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Charge
You can perform this in main phase
Charge means to attach a card from your hand face down to a Unit as Energy and draw a card from the deck. Units need Energy attached to them to use skills or retreat.
- * There's no limit on the amount of Energy you can attach to a Unit.
- * You can only charge once per your Main Phase.
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Skill
You can perform this in battle phase
Each Unit has unique skills.
Main Units can use skills during the Battle Phase. If the required Energy for the skill is not attached to the Unit, that skill can’t be used.
- ①Skill Cost : The Energy needed to use this skill.
- ②Skill Damage : The damage dealt to your opponent’s Main Unit.
- ③Skill Ability : The ability of this skill.
For Units with multiple skills, to use a skill, you must choose which skill you want to use. If the Energy required for the skill is not attached to the Unit, you can’t choose that skill.
- * Energy will remain attached even after the skill has been used.
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EX-Power
You can perform this in main phase
Some Units have EX-Power.
EX-Power has various abilities, such as those that can be used during the Main Phase and those that take effect at specific times.
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Retreat
You can perform this in main phase
Retreat means to switch a Unit in the Main Area with a Unit in the Standby Area.
For a Unit in the Main Area to retreat, you must discard Energy equal to its Retreat Cost from that Unit.
Then, switch it with 1 of your Units in the Standby Area.
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* If the retreated Unit is Stunned, remove the stun marker from it.
- * You can only retreat once per your Main Phase.
Card Condition
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Stunned
Main Units may be Stunned by the effects of some cards.
If a Unit is Stunned, put a stun marker on it.
If a Unit recovers from being Stunned, remove the stun marker from it. A Stunned Unit can’t use its skills or EX-Power.
Stunned Units can recover from being Stunned by either of the following methods:
- 1.Moving to the Standby Area.
- 2.At the End Phase of its owner’s turn.
- * The Stunned Unit can still retreat.
- * The effects of unused EX-Power types will still apply and take effect.
Detailed rules
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The floor rules are established to ensure that all participants in the 'Divine Cross' tournament can enjoy the game in a respectful and sportsmanlike manner.
【更新情報】
2025年09月10日 Ver.1.17 更新
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This document provides a detailed explanation of the rules of 'Divine Cross.' It is primarily intended for tournament organizers and advanced players.
【更新情報】
2025年09月10日 Ver. 1.0.13
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